The short rules
Place. Push. Resolve.
Each player has 18 stone units: three GIPF doubles already on the board and twelve single pieces in reserve. Add a single to an incoming arrow. It pushes the occupied prefix toward the first empty point; a fully occupied ray cannot be used.
Four or more same-colour singles in a connected straight segment must be removed. Your own returned singles go back to reserve; opponent singles are captured. Doubles are optional to remove. You lose when you have no GIPF double left, or cannot insert a reserve piece.
single pieceGIPF double (contrasting center)